Introducing reTS
Welcome to the reTS devblog.
Last verified against the project charter: 2026-07-15.
reTS is an early project to build a faithful, standalone, moddable reimplementation of the classic Westwood isometric RTS engine—the one behind the Command & Conquer titles Tiberian Sun, Red Alert 2, and Yuri's Revenge. Accuracy is the non-negotiable goal; modern, opt-in layers are planned only on top of verified behavior.
Why this devblog exists
Rebuilding a decades-old engine faithfully is a long journey: understand exactly how the original behaves, rebuild it so it matches, prove the match, and only then extend it with modern conveniences and a native modding path. This devblog follows that journey — the milestones, the surprises, and the design decisions behind the move from a faithful reconstruction to a modern, extensible engine.
What to expect
- How the engine works, explained for a general audience.
- The modernization story — tooling, configurable limits, modern presentation, and native scripting/modding — always layered on top of a faithful core.
- Milestones as reTS grows toward being playable end to end.
This is an early post on an early project. There's a lot ahead — thanks for following along.