What the Engine Already Knew
A lot of what a twenty-five-year-old game "does" lives in community memory as much as in the executable — house rules, remembered quirks, features everyone is sure were mods. Spend a day reading the binary of that game and a pattern emerges: the engine already knew. The rule you half-remember is there, usually more precise and stranger than the memory of it. Today was seven passes over the selection, command, alliance, AI, spectator, and campaign-scripting layers, and the throughline was the same each time — the machinery was already present, and our job was to state exactly what it does rather than what we assumed.